Dispatch Costs[]
All values based on Normal difficulty.
Characteristic | Trains | Upgraded Trains |
---|---|---|
Dispatch per vehicle | $2,250 | $2,250 |
Cost per tile | $25 | $25 |
Capacity per vehicle | 8 | 12 |
Units | Distance | Cost per Unit |
---|---|---|
8 | 50 tiles | $437.50 |
8 | 100 tiles | $593.75 |
8 | 150 tiles | $750 |
8 | 300 tiles | $1,218.75 |
8 | 600 tiles | $2,156.25 |
12 | 50 tiles | $291.67 |
12 | 100 tiles | $395.83 |
12 | 150 tiles | $500 |
12 | 300 tiles | $812.15 |
12 | 600 tiles | $1,437.50 |
Intersections[]
4-Way Clover[]

4-Way Rail Intersection, commonly known as the "Clover" design
3-Way Clover[]

3-Way Rail Intersection, commonly known as the "Clover" design
Stack-based Interchange[]

Stack-based interchange: Each pair of bridges acts as a grade separation. It is an expensive setup with 6 bridges, but each route is uniquely defined. No U-turns can be done and the game cannot choose to use multiple ramps suboptimally like the clover.