Pollution Management

Each Land Mass tile will have a Healing rating to indicate how fast the tile will recover from pollution.

Land Tiles without a Tree will have a Healing Rating of 1% per day while those adjacent to (or on top of) Trees will be able to recover 2.5%. Since Players can plant Trees they can overlap several different tree radiuses but their effects do not stack with each other. Saplings do not provide this bonus.

If a Player wishes to clean a Water Tile, they will need to place a Water Treatment Plant along the shoreline where there are Polluted Water Tiles. If a Player wishes to clean a Land Tile, they have a few building options to do clean the surrounding tiles
 * Placing a Water Treatment plant will remove 10% of Blight Rating every 10 Days from Water Tile 1 Radius from the building if it has enough Sand to complete the process (Similar to Recipes). 1 sand per cycle = -10% pollution in the module’s AoE.
 * Wet Air Scrubber: Placing a Wet Air Scrubber plant will remove 5% of Blight Rating every 10 Days from Land Tiles 1 Radius from the building if it has enough Water to complete the process (Similar to Recipes). 2 water per cycle = -5% pollution in the module’s AoE.
 * Chemical Scrubber: Placing a Chemical  Scrubber plant will remove 10% of Blight Rating every 10 Days from Land Tiles 1 Radius from the building if it has enough Chemicals to complete the process (Similar to Recipes). 1 Chemical per cycle = -10% pollution in the module’s AoE.